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Page 1 of 2 Don't have time to read the comprehensive game rules? Can't wait to start learning and playing the game? Then click here to read a shorter version of the game rules...otherwise keep on reading the comprehensive game rules below.
1.1 THE GOAL The goal of this game is to become familiar with selected scriptures found in Bible Topics for Discussion (these are located at the last few pages of the New World Translation of the Hebrew Scriptures) and to become familiar with the responses to How Would You Respond and Conversation Stoppers (these are located in Reasoning from the Scriptures Book). Knowing and using these scriptures can enable any Kingdom Publisher acquire sufficient ‘Bible studies’, ‘Return visits’, ‘Magazines’, ‘Brochures’ or ‘Hours’ while covering preaching territories - on the board. For the purpose of playing this game, you will be performing well if you acquire the most scores in the following order - ‘Bible studies’, ‘Return visits’, ‘Magazines’, ‘Books’, ‘Brochures’, and ‘Hours’.
1.3 PREPARING TO PLAY Place the board on a table. Put the How Would You Respond, Conversation Stoppers and Scriptural Questions cards face-down (after shuffling each) on any available space on the board or any other appropriate location off the board. Each player (Publisher) chooses a Pawn which will represent the Publishers as they move across the board. The Conductor should have a copy of the Reasoning from the Scriptures book handy – See Section 1.4
1.4 THE CONDUCTOR The Publishers should select a Conductor (a non-player in the game) who will keep 'field service' records (i.e the game scores of the Publishers) and lookup certain answers in Reasoning from the Scriptures book. The Conductor should ensure that he/she has the score sheet provided in the game. On the alternative, a score sheet can be downloaded via our website www.TheocraticGames.com and copies made for future use.
1.5 STARTING THE GAME Each Publisher (player) throws the dice. The Publishers should then be arranged clockwise in the order of dice scores (highest to lowest). Each Publisher recieves four (4) Scriptural Questions cards starting from the player with highest dice score. However, the Publisher with lowest dice score will start the game. Note: If more scriptural questions are required, more decks of the Scriptural Questions cards can be added.
1.6 PLAY! 1.6.1. The Publisher with the lowest dice score should start by taking the sand timer. He should choose one of his Scriptural Questions cards while keeping it hidden from every player in the game and ask the next player in clockwise order (who is now the player with the highest dice score) the scriptural question in the selected Scriptural Questions card. Each of the playing cards has bible topics [e.g Interfaith] on top of the card as a reference to what the scripture is based on, this should be mentioned before asking Publishers scriptural questions [e.g. He should say “This question is about Interfaith”, then ask the scriptural question on the card]. The Publisher [with the turn] has the option of either asking: “What does this scripture say?” or “Which scripture says this?” Any can serve as the question and the other as the expected answer.
1.6.2. The responding Publisher can answer the question directly or may request for a Hint (which appears at the base of the Scriptural Questions card). If the responding Publisher gets the answer without the hint, he should move his Pawn according to the number appearing on the top right corner of the Scriptural Questions card, in the direction of the arrow on the board. If the responding Publisher gets the answer with the hint, he should move his Pawn according to the number appearing on the bottom left corner of the Scriptural Questions card, in the direction of the arrow on the board. Any ‘Bible studies’, ‘Return visits’, ‘Magazines’, ‘Books’, ‘Brochures’, or ‘Time’ acquired on the board by the responding Publisher as a result, should be recorded on the scoresheet.
Note: Until Publishers can master the scriptural answers, whenever sufficient knowledge of the scriptural question being asked is demonstrated, a Publisher may be awarded the score at the top right corner of the Scriptural Questions card, or the score at the bottom left corner of the Scriptural Questions card if a fair knowledge of the scripture is established.
1.6.3. Whenever a responding Publisher fails to get the answer correctly (with/without the hint) within the period of the sand timer, the asking Publisher should read out the correct answer to the rest of the Publishers in the game and then move his Pawn according to the number appearing on the bottom left corner of the Scriptural Questions card in the direction of the arrow on the board.
1.6.4. After the asking Publisher, has completed his play, he should drop the utilized Scriptural Questions card (away from shuffled cards) and replace it with another card from the shuffled Scriptural Questions card. The turn to play and the sand timer then passes to the next player in clockwise order. This Publisher will select one of his cards and ask the next Publisher to him [in clockwise order] the scriptural question using the Sand Timer. This process goes on in clockwise order. Each Publisher’s Pawn remains on the spaces occupied and proceed from that point on the Publisher’s next turn. No more than one Pawn may rest on the same space at the same time - See Section 1.9
1.6.5. A player will utilize How Would You Respond or Conversation Stoppers cards if he/she lands on any such marked spaces – See Sections 1.7 & 1.8
Note: The Sand Timer also serves as a marker of who has current turns. Selected spaces on the board are marked with Bible Study, Return Visit, Brochure, Book, Magazine or Time. Each Publisher should ensure that the Conductor keeps his scoresheet record of their ‘activities’ accurately. – See Section 2.0
1.7 HOW WOULS YOU RESPOND?
Whenever a Publisher lands on a space marked How Would You Respond? he will utilize a How Would You Respond card. He should pick up the card on top and first read out the reference on the card (to enable the Conductor establish the correctness of the Publisher’s answer) before providing his answer. For example, rs p.15 means that the answer can be located on Page 15 of Reasoning From the Scriptures Book. Upon Publisher’s provision of his answer, the Conductor will read out correct answers as written in the Reasoning From the Scriptures Book for all to know. Depending on the substance of the answer provided, the Conductor determines if Publisher should move his pawn according to the number appearing on the top right corner of the How Would You Respond card or according to the number appearing on the bottom left. The Publisher should then move his pawn accordingly in the direction of the arrow on the board.
Note: If a Publisher lands in the space marked How Would You Respond and fails to obtain points through use of the How Would You Respond card, such Publisher should remain where he is without loosing a turn. The utilized How Would You Respond card should be returned and stacked at the bottom of the remaining shuffled How Would You Respond cards.
1.8 CONVERSATION STOPPERS The same rules of Section 1.7 apply here with the exception of the losing of turns. A publisher will want to turn potential Conversation Stoppers into opportunities for further progress in the game and the achievement of goals (See Section 1.1), therefore an inaccurate response to a Conversation Stopper will make such a Publisher loose a turn while playing.
Note: If a Publisher lands in a space marked Conversation Stoppers and fails to obtain points with the use of the Potential Conversation Stoppers card, that Publisher looses his next turn. As a reminder of the turns lost, the utilized Potential Conversation Stoppers card should be placed in the Publisher’s ‘miss turn’ cardholder in full view of all the other players until the Publisher has fulfilled the loss of his turn. Thereafter, the utilized Potential Conversation Stoppers card should be returned and stacked at the bottom of the remaining shuffled Potential Conversation Stoppers cards for re-use.
However, if an asking Publisher lands in a space marked Conversation Stoppers as a result of providing the correct response to an un-answered/wrongly answered scriptural question of another Publisher (See Section 1.6.3), he will utilize the Conversation Stoppers card. If this Publisher fails to answer the Conversation Stoppers question correctly, he will not lose a turn.
1.9 HANDOVER (DISPLACEMENT) When a Publisher lands on a space currently occupied by another Publisher, the incoming Publisher displaces the current Publisher by swapping their physical location. Whatever is marked on the space vacated by the incoming Publisher will not be recorded by the displaced Publisher. However, the incoming Publisher will acquire whatever is marked on the displaced Publisher’s space [e.g the handing over of Bible Studies to another Publisher].
2.0 'FIELD SERVICE REPORT' Each time a Publisher’s pawn lands on marked spaces (Bible Study, Return Visit, Brochure, Book, Magazine or Time) and receives scores, the Conductor should take note of the Publisher’s score on that space in the scoresheet. The space marked Time has its score in minutes
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